Table of contents
Purpose and Description
The Match lesson type provides a way for students to demonstrate understanding of concepts by matching picture, symbol, or word cards to text. This application supports self-correction. The Match lesson supports multiple rounds of play, and each round can be titled according to topic.
How it works: Play Mode
On "My Lessons" page search for the lesson that you want to create. Use the filters to the right to streamline your search. Once you find the desired lesson, touch the "Play" icon located on the middle of the lesson to open it.
After opening the lesson, a row of cards are displayed in the center of the screen. In this example, students drag image cards to the correct placeholders located near the bottom of the screen. More than one student can interact with the content at the same time. The "Hide guide" and "Show guide" options located in the top left menu can be toggled so students can see if their responses are correctly placed. Each card can display images, text, text + images, and can also include audio. Cards with audio are activated when the card is placed in the correct location. After one round is completed, students advance to the next round.
How to Build
The Manage Content Screen opens upon selecting the lesson type, where content for the lesson can be set. Below is an example from a previously created lesson.
Type in the title of the lesson in the textbox located at the top left-hand side of the screen. Next, tap the Create Round button to enter the title for each round planned for the lesson. For items to appear on the screen, content bars created using the Create Content feature must be placed beneath the corresponding title for each round of the lesson. Within each content bar, Items can be set to display as text-only, image only, or text + image, and include audio, for this lesson type.
Enter the text for each item in the text boxes. Any text entered in the left-side box will appear on the card. Text typed into the right-side box will appear beneath the card placeholders, as shown in the above screenshot. The handles located on the right side of each text/content bar let you move them into the order you choose. Select the circle icon to the left of each bar to delete the item.
Use the Background button located beneath the left text box to import images, and the Sound button to import audio, if needed. Selecting these buttons will activate a file browser.
From this browser, you can select images from your computer, or enter a search term and select images from the Internet. Items can display as text-only, image only, or text + image. The Sound button calls up a similar browser, but without the internet search option. If an object has sound added, it will play when the card is placed to the correct location.
The Preview Screen, located in the top right of the interface, will display the current state of the lesson as you update your work. After you are done making the lesson, the Preview screen provides a way to play the lesson and check if any changes are needed.
The button located in the top right hand corner of the screen, if toggled, it will display which cards are correctly placed, via small indicator on the card. This feature is the default setting and will appear in the lesson in Play mode.
In the Text section, located beneath the Preview Screen, you can select the font, font size, font color, and font shadow.
In the Background section you can choose a background for your lesson. Under Theme you can choose a Snowflake theme from a drop-down menu. Under Background you can use the orange button to open a file browser and select an image from your hard drive or the internet.
In the Gameplay section, you can make the objects ordered or randomized by choosing the corresponding options. Ordered is the default option. You can activate and set a timer as well.
To interact with the lesson in full-screen mode, press Play.